000 02972nam a22002657a 4500
020 _a9780190316075F
022 _a1091994068
040 _cPK-LaCSN
082 _aF 823
_bF 823 REI
100 _aReilly,Carmel
130 _lEnglish
245 _aMercury Island.
250 _a2019
260 _a, Docklands, VIC,
_bOxford University Press,
_c2019.
300 _3Text
_a16 pages,
_b9 volumes : colour illustrations ;
_c22-23 cm.
490 _3Oxford level 8, Reading level 18
_aOxford reading for comprehension
_vvolume 9
500 _aGeneral Note – Mercury Island Oxford Reading Level: 8 Reading Level: 18 Book Band: Purple Age Range: 6–7 years Text Type: Fiction / Adventure / Science-themed Purpose and Focus: "Mercury Island" is an exciting adventure story aimed at helping young readers practice fluent reading, comprehension, and vocabulary development. The story introduces simple science-related ideas through an imaginative plot set on a mysterious island. It includes elements of curiosity, exploration, and teamwork. Learning Objectives: Understand setting, character, and plot Identify cause and effect Make predictions based on text clues Infer feelings and motivations of characters Expand topic-specific vocabulary (linked to nature, science, or technology) Language and Structure: Approximately 900–1100 words 5–6 short chapters with logical sequencing Use of direct speech, questions, and expressive punctuation Paragraphs clearly marked and supported by illustrations Incorporates imaginative language to support comprehension and discussion Illustration Notes: Colorful, age-appropriate illustrations on every page Visuals enhance understanding and provide context for new words Diagrams or maps (if included) support spatial or science-based references
520 _aSummary – Mercury Island When a group of friends discovers an old map in the school library, they set off on a daring adventure to find Mercury Island—a hidden place said to hold glowing rocks and strange inventions. Led by curious and clever Amir, the team lands on the island and quickly realizes that it’s no ordinary place. The island is full of secrets: strange animal tracks, glowing pools, and unusual machines left behind by an old inventor. But something is going wrong—the island is overheating, and the strange energy source may be out of control. The children must work together, solve puzzles, and make quick decisions to save the island before it’s too late. With teamwork, quick thinking, and courage, they fix the problem and learn the true secret of Mercury Island. The adventure ends with them vowing to protect the wonders they’ve discovered—and to always be ready for their next journey.
521 _aFor primary school students,6–7 years
650 _aFiction / Adventure / Science-themed
690 _aFiction / Adventure / Science-themed
856 _3Fiction (Adventure/story)
942 _2ddc
_cBK
999 _c871657
_d871634