000 | 01167nam a2200193Ia 4500 | ||
---|---|---|---|
020 | _a9780721405551 | ||
040 | _cPKLaCSN | ||
082 |
_a823 _bMUR-G |
||
100 | _aMurray, W. | ||
245 | 0 | _aGames we like | |
260 |
_c1978 _bLadybird Books _aLoughborough [England] |
||
300 | _a51 | ||
490 | _aThe Ladybird key words reading scheme | ||
520 | _aGames We Like is a book that explores the psychology, sociology, and personal preferences behind the games people enjoy. It delves into various types of games—ranging from traditional board games to digital experiences—and examines why certain games capture the imagination and attention of individuals and groups. The book highlights the cultural and emotional factors that influence game choices, offering insight into the evolving nature of gaming preferences across different demographics. By blending theory with personal anecdotes and case studies, the author provides a comprehensive look at the intersection of fun, competition, social interaction, and cognitive engagement in gaming. | ||
700 | _aAitchison, Martin | ||
942 | _cTB | ||
999 |
_c851516 _d851493 |