000 01621nam a2200265Ia 4500
020 _a9780198483533
040 _cPK-LaCSN
082 _bHUN
_aT 420
100 _aHunt, Rodreick, 2012
245 4 _aThe Quest
_bORT
_hEnglish
260 _c1993
_aUK
_bOxford University Press
300 _a32
_3text
_billustrations;
_c21.5 cm;
490 _3Jr 2 ORT reader
_aORT Term 2
500 _aH3
505 _aCharacters: Biff Chip Kipper Wilf Wilma Floppy The Magic Key Setting: Starts in the children’s home. Transports to a fantasy world through the Magic Key adventure.
520 _aIn The Quest, Biff, Chip, Kipper, and their friends are swept away on a magical adventure when the Magic Key begins to glow. They find themselves in a strange land with a mission to complete. Guided by clues and working together, the children go on an exciting quest, solve problems, and show great teamwork. After completing their task, they return home just in time. This imaginative story builds reading confidence while encouraging children to think critically and work cooperatively.
521 _a5–7 years old Suitable for readers developing fluency Recognizes high-frequency words Starting to decode more complex words and sentences Beginning comprehension of plot, characters, and sequencing
650 _aSupplementary reading material
700 _aRoderick Hunt,
_d1993
700 _aAlex Brychta,
_d1993
856 _yhttps://www.scribd.com/document/700402823/L16-student-book-The-Quest
_zYou can click a link to read online
942 _2ddc
_cTB
999 _c618431
_d618431