Submarine Adventure ORT English
- UK Oxford university press 1986
- 32 pages Soft cover bind, Colored illustration 21.5 cm.
- Jr 2 ORT reader .
H3
Characters: Biff, Chip, and Kipper Wilf and Wilma Floppy the dog Professor (Submarine operator) Magic Key Setting: Starts at home Transports to an underwater world via the magic key Inside and outside a yellow submarine Plot Structure: Beginning: The children and Floppy are playing when the magic key starts to glow. It takes them on a new adventure—this time under the sea. Middle: They meet a professor in a yellow submarine who takes them on a tour under the sea. The children observe marine life like fish, octopuses, and crabs. Problem/Excitement: A large sea creature (possibly a whale) causes a little chaos, and the submarine has to make a quick escape. Resolution: The children safely return home thanks to the professor and the magic key. End: Back in their room, the children are thrilled by the experience and reflect on the exciting underwater journey.
"Submarine Adventure" is a story from the Oxford Reading Tree series, aimed at young readers. The plot follows a group of characters who embark on an exciting adventure in a submarine. They dive into the ocean, exploring underwater landscapes and encountering various sea creatures along the way. As they journey through the deep sea, the characters face challenges and learn about the wonders of marine life. The story emphasizes teamwork, curiosity, and problem-solving, as the characters work together to navigate their adventure and overcome any obstacles they encounter. Overall, "Submarine Adventure" is an engaging and educational story that introduces children to the exciting world of the ocean, while teaching valuable lessons about exploration, cooperation, and discovery.
Develop sequencing and retelling skills Expand vocabulary related to marine life and adventure Improve reading fluency and expression Understand story elements: beginning, middle, and end