Castle Adventure English
- UK Oxford reading press 2012
- 24 illustrations ; 19.5
- ORT (KG) Term 1 .
H3
The children (Biff, Chip, Kipper, Nadim, and Anneena) go on a school trip to visit a castle. They explore towers, dungeons, and medieval objects. Afterward, the magic key glows, and they’re transported into a real castle adventure! Inside the magic adventure, they help rescue a prisoner and outwit a guard. They safely return to school in time.
In "Castle Adventure," children from the ORT series—Biff, Chip, and Kipper—go on an exciting journey using their magic key. The key takes them on an adventure to a medieval castle. While exploring, they encounter knights, secret passages, and mysterious happenings. The children use their clever thinking and teamwork to help solve a problem or escape from a tricky situation inside the castle. In the end, the magic key glows again and brings them safely home. This story helps develop reading skills while also sparking imagination and a sense of adventure in young readers.
Suitable for early primary school children, generally 5–7 years old. Best for children who are beginning to read more independently. Supports reading fluency with predictable sentence structure and controlled vocabulary.